[URL] Protocol=unreal Name=Player Map=ROEntry.roe LocalMap=ROEntry.roe LocalOptions= TransitionMap=ROEntry.roe MapExt=roe EXEName=VNGame.exe DebugEXEName=DEBUG-VNGame.exe SaveExt=usa Port=7777 PeerPort=7778 GameName=Rising Storm 2 GameNameShort=RS2 [Engine.Engine] NetworkDevice=IpDrv.TcpNetDriver FallbackNetworkDevice=IpDrv.TcpNetDriver ConsoleClassName=Engine.Console GameViewportClientClassName=ROGame.ROGameViewportClient LocalPlayerClassName=Engine.LocalPlayer DataStoreClientClassName=Engine.DataStoreClient StorageDeviceManagerClassName=Engine.StorageDeviceManager Language=INT bAllowMatureLanguage=FALSE GameEngine=ROGame.ROGameEngine EditorEngine=UnrealEd.EditorEngine UnrealEdEngine=UnrealEd.UnrealEdEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=ui_fonts.Font_Small SmallFontName=ui_fonts.Font_Small MediumFontName=ui_fonts.Font_Small LargeFontName=ui_fonts.Font_Small SubtitleFontName=ui_fonts.Font_Chat WireframeMaterialName=EngineDebugMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial DefaultTextureName=EngineMaterials.DefaultDiffuse EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineDebugMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture RandomAngleTextureName=EngineMaterials.RandomAngles RandomNormalTextureName=EngineMaterials.RandomNormal2 RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid LightMapDensityNormalName=EngineMaterials.DefaultNormal LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh ProcBuildingLODColorTexelsPerWorldUnit=0.075000 ProcBuildingLODLightingTexelsPerWorldUnit=0.015000 MaxProcBuildingLODColorTextureSize=1024 MaxProcBuildingLODLightingTextureSize=256 UseProcBuildingLODTextureCropping=True ForcePowerOfTwoProcBuildingLODTextures=True bCombineSimilarMappings=False MaxRMSDForCombiningMappings=6.000000 TerrainMaterialMaxTextureCount=16 TerrainTessellationCheckCount=6 TerrainTessellationCheckBorder=2.0 TerrainTessellationCheckDistance=4096.000000 BeginUPTryCount=200000 bStaticDecalsEnabled=True bDynamicDecalsEnabled=True bForceStaticTerrain=False LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000) LightComplexityColors=(B=0,G=0,R=0,A=1) LightComplexityColors=(B=0,G=255,R=0,A=1) LightComplexityColors=(B=0,G=191,R=63,A=1) LightComplexityColors=(B=0,G=127,R=127,A=1) LightComplexityColors=(B=0,G=63,R=191,A=1) LightComplexityColors=(B=0,G=0,R=255,A=1) ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000) ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000) ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000) ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000) ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000) ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000) ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000) ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000) ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000) MaxPixelShaderAdditiveComplexityCount=900.000000 TimeBetweenPurgingPendingKillObjects=60.000000 bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=True bSubtitlesForcedOff=FALSE ScoutClassName=ROGame.ROScout DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess DefaultSoundName=EngineSounds.WhiteNoise bOnScreenKismetWarnings=FALSE bEnableKismetLogging=FALSE bAllowDebugViewmodesOnConsoles=FALSE CameraRotationThreshold=45.000000 CameraTranslationThreshold=10000.000000 PrimitiveProbablyVisibleTime=8.000000 PercentUnoccludedRequeries=0.125000 MaxOcclusionPixelsFraction=0.100000 MinTextureDensity=0.000000 IdealTextureDensity=13.000000 MaxTextureDensity=55.000000 MinLightMapDensity=0.000000 IdealLightMapDensity=1.000000 MaxLightMapDensity=3.000000 RenderLightMapDensityGrayscaleScale=1.000000 RenderLightMapDensityColorScale=1.000000 bRenderLightMapDensityGrayscale=true LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000) LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000) bDisablePhysXHardwareSupport=False DemoRecordingDevice=Engine.DemoRecDriver bPauseOnLossOfFocus=FALSE MaxFluidNumVerts=1048576 FluidSimulationTimeLimit=30.000000 MaxParticleResize=0 MaxParticleResizeWarn=0 bCheckParticleRenderSize=True MaxParticleVertexMemory=131972 NetClientTicksPerSecond=200.000000 MaxTrackedOcclusionIncrement=0.100000 TrackedOcclusionStepSize=0.100000 MipFadeInSpeed0=0.3 MipFadeOutSpeed0=0.1 MipFadeInSpeed1=2.0 MipFadeOutSpeed1=1.0 StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False) StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False) StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False) PhysXGpuHeapSize=32 PhysXMeshCacheSize=8 HACK_UseTickFrequency=FALSE HACK_EnableDMC=FALSE bShouldGenerateSimpleLightmaps=FALSE bSmoothFrameRate=False MinSmoothedFrameRate=72.000000 MaxSmoothedFrameRate=125.000000 DefaultSelectedMaterialColor=(R=0.040000,G=0.020000,B=0.240000,A=1.000000) bEnableOnScreenDebugMessages=FALSE AllowScreenDoorFade=False AllowNvidiaStereo3d=False IgnoreSimulatedFuncWarnings=Tick bEnableColorClear=TRUE DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks bEnableStencilPassOnForegroundOccluders=FALSE bSuppressMapWarnings=False bCookSeparateSharedMPGameContent=False bDisableAILogging=False DynamicCoverMeshComponentName= bForceCPUSkinning=False bUsePostProcessEffects=False bRenderTerrainCollisionAsOverlay=False MeshLODRange=0.000000 [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] bInitializeShadersOnDemand=True DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] MaxDeltaTime=0 [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=ROGame.DemoRecSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=30.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 MaxRewindPoints=0 RewindPointInterval=1.0 NumRecentRewindPoints=0 [Engine.PackagesToAlwaysCook] Package=ROEntry SeekFreePackage=ROGameContent [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=True bFullyCompressStartupPackages=True Package=DefaultUISkin Package=EngineMaterials Package=EngineDebugMaterials Package=EngineSounds Package=EngineFonts Package=SoundClassesAndModes Package=FX_PostProcess [Engine.PackagesToForceCookPerMap] [Core.System] MaxObjectsNotConsideredByGC=132448 SizeOfPermanentObjectPool=0 StaleCacheDays=30 MaxStaleCacheSize=1000 MaxOverallCacheSize=2000 PackageSizeSoftLimit=2000 AsyncIOBandwidthLimit=0 CachePath=..\..\ROGame\Cache CacheExt=.uxx Paths=..\..\Engine\Content ScriptPaths=..\..\ROGame\Script FRScriptPaths=..\..\ROGame\ScriptFinalRelease CutdownPaths=..\..\ROGame\CutdownPackages CutdownPaths=..\..\ROGame\Script ScreenShotPath=..\..\ROGame\ScreenShots LocalizationPaths=..\..\Engine\Localization Extensions=upk Extensions=u TextureFileCacheExtension=tfc Suppress=Dev Suppress=DevAbsorbFuncs Suppress=DevAnim Suppress=DevAssetDataBase Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCamera Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevConfig Suppress=DevCooking Suppress=DevCrossLevel Suppress=DevDataStore Suppress=DevDecals Suppress=DevFaceFX Suppress=DevGFxUI Suppress=DevGFxUIWarning Suppress=DevGarbage Suppress=DevHDDCaching Suppress=DevKill Suppress=DevLevelTools Suppress=DevLightmassSolver Suppress=DevLoad Suppress=DevMovie Suppress=DevNavMesh Suppress=DevNavMeshWarning Suppress=DevNet Suppress=DevNetTraffic Suppress=DevOnline Suppress=DevPath Suppress=DevReplace Suppress=DevSHA Suppress=DevSave Suppress=DevShaders Suppress=DevShadersDetailed Suppress=DevSound Suppress=DevStats Suppress=DevTick Suppress=DevUI Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=DevUIStates Suppress=DevUIStyles Suppress=GameStats Suppress=Init Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerManagement Suppress=PlayerMove Suppress=RON_DEBUG Paths=..\..\ROGame\Content Paths=..\..\ROGame\__Trashcan LocalizationPaths=..\..\ROGame\Localization SavePath=..\..\ROGame\Save Extensions=roe SeekFreePCPaths=..\..\ROGame\CookedPC BrewedPCPaths=..\..\ROGame\BrewedPC SeekFreePCExtensions=upk Suppress=DevRelevancyCheck Suppress=DevOnlineStats Suppress=DevOnlineSpam Suppress=DevOnlineWorkshop Suppress=DevWwise Suppress=DevQuickMatch Suppress=DevSpawn Suppress=NetComeGo Suppress=DevBalanceStats [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=XAudio2.XAudio2Device MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=1 StartupFullscreen=False [XAudio2.XAudio2Device] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5.000000 MinCompressedDurationEditor=4.000000 LowPassFilterResonance=0.900000 ChirpInSoundNodeWaveName= ChirpOutSoundNodeWaveName= [ALAudio.ALAudioDevice] MaxChannels=128 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 //DeviceName=Generic Software [Engine.Player] ConfiguredInternetSpeed=80000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [IpDrv.TcpNetDriver] AllowDownloads=True AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=80000 MaxInternetClientRate=80000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=0 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=20 DropMipLevelsLimit=16 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=false LoadMapTimeLimit=20.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.04 MaxLightmapRadius=2000.0 AllowStreamingLightmaps=False TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False [StreamByURL] PostLoadPause=6.0 [UnrealEd.EditorEngine] LocalPlayerClassName=UnrealEd.EditorPlayer bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=90.000000 GodMode=True AutoSaveDir=..\..\ROGame\Content\Maps\Autosaves InvertwidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GFxUI EditPackages=AkAudio EditPackages=GameFramework EditPackages=Grip EditPackages=UnrealEd EditPackages=GFxUIEditor EditPackages=IpDrv EditPackages=OnlineSubsystemPC EditPackages=OnlineSubsystemSteamworks bBuildReachSpecs=FALSE bCustomCameraAlignEmitter=TRUE CustomCameraAlignEmitterDistance=100.0 EditPackagesOutPath=..\..\ROGame\Script FRScriptOutputPath=..\..\ROGame\ScriptFinalRelease EditPackages=ROGame EditPackages=ROGameContent EditPackages=WebAdmin InEditorGameURLOptions= [UnrealEd.UnrealEdEngine] AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=DefaultUISkin PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster bSmoothFrameRate=TRUE MaxOcclusionPixelsFraction=0.1 [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_Images GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Color GlobalDataStoreClasses=Engine.UIDataStore_Gamma GlobalDataStoreClasses=Engine.UIDataStore_Registry GlobalDataStoreClasses=Engine.UIDataStore_InputAlias PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore GlobalDataStoreClasses=ROGame.ROUIDataStore_Strings GlobalDataStoreClasses=ROGame.ROUIDataStore_MenuItems GlobalDataStoreClasses=ROGame.RODataStore_OnlineGameSearch GlobalDataStoreClasses=ROGame.RODataStore_VotingSearch GlobalDataStoreClasses=ROGame.ROCurrentGameDataStore GlobalDataStoreClasses=ROGame.RODataStore_PlayerList [Engine.UIDataStore_SessionSettings] SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo [DevOptions.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True bAllowDistributedShaderCompile=False NumUnusedShaderCompilingThreads=1 ThreadedShaderCompileThreshold=1 MaxShaderJobBatchSize=30 bDumpShaderPDBs=False bPromptToRetryFailedShaderCompiles=True [DevOptions.Debug] ShowSelectedLightmap=False [StatNotifyProviders] BinaryFileStatNotifyProvider=true XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=3 LogTimes=True [AnimationCompression] CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 [OnlineSubsystemLive.OnlineSubsystemLive] LiveSystemLinkPort=14000 LanAnnouncePort=14001 VoiceNotificationDelta=0.2 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=FALSE MaxStaticMeshComponents=100 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=100 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Foliage Time LD=Foliage Render Time LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Animation Memory LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory LD=Decal Vertex Memory LD=Decal Index Memory LD=Decal Interaction Memory MEMLEAN=Virtual Memory Used MEMLEAN=Audio Memory Used MEMLEAN=Animation Memory MEMLEAN=FaceFX Cur Mem MEMLEAN=Vertex Lighting Memory MEMLEAN=StaticMesh Vertex Memory MEMLEAN=StaticMesh Index Memory MEMLEAN=SkeletalMesh Vertex Memory MEMLEAN=SkeletalMesh Index Memory MEMLEAN=Decal Vertex Memory MEMLEAN=Decal Index Memory MEMLEAN=Decal Interaction Memory MEMLEAN=VertexShader Memory MEMLEAN=PixelShader Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture GameThread=DynamicLightEnvComp Tick [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=BrushComponent Class=CylinderComponent Class=DecalComponent Class=DecalManager Class=DecalMaterial Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=NavigationMeshBase Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=ProcBuilding_SimpleLODActor Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=Sequence Class=SkeletalMesh Class=SkeletalMeshComponent Class=SoundCue Class=SoundNode Class=SoundNodeWave Class=StaticMesh Class=StaticMeshActor Class=StaticMeshCollectionActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [MemLeakCheckExtraExecsToRun] Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo Cmd=obj list class=Level -ALPHASORT -DetailedInfo Cmd=lightenv list volumes Cmd=lightenv list transition Cmd=ListThreads [ConfigCoalesceFilter] FilterOut=ROEngine.ini FilterOut=ROEditor.ini FilterOut=ROInput.ini FilterOut=ROLightmass.ini FilterOut=ROGame.ini FilterOut=ROGameDedicatedServer.ini FilterOut=ROUI.ini FilterOut=ROCompat.ini FilterOut=ROEngineG4WLive.ini FilterOut=ROEngineG4WLiveDedicatedServer.ini FilterOut=ROEngineNoLive.ini FilterOut=ROEngineNoLiveDedicatedServer.ini FilterOut=ROEditorKeyBindings.ini FilterOut=ROEditorUserSettings.ini FilterOut=Descriptions.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealEd.int FilterOut=WinDrv.int FilterOut=XWindow.int FilterOut=GfxUIEditor.int [TaskPerfTracking] bUseTaskPerfTracking=false RemoteConnectionIP=10.1.20.20 ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2 RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn [TaskPerfMemDatabase] bUseTaskPerfMemDatabase=false RemoteConnectionIP=10.1.20.20 ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2 RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [SystemSettings] bUseMaxQualityMode=False StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=0.800000 DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=True SHSecondaryLighting=True DirectionalLightmaps=True MotionBlur=False MotionBlurPause=True DepthOfField=False AmbientOcclusion=False Bloom=False UseHighQualityBloom=True bAllowLightShafts=False Distortion=False FilteredDistortion=False DropParticleDistortion=False bAllowDownsampledTranslucency=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=False AllowRadialBlur=True SkeletalMeshLODBias=0 ParticleLODBias=1 DetailMode=1 ShadowFilterQualityBias=0 MaxAnisotropy=4 MaxMultisamples=1 MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=512 MaxWholeSceneDominantShadowResolution=1344 ShadowFadeResolution=100 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 ResX=1280 ResY=800 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=0.500000 ShadowTexelsPerPixel=0.750000 PreShadowResolutionFactor=0.500000 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False bAllowBetterModulatedShadows=False bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.700000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_TerrainSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_TerrainNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Foliage=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_FoliageSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_FoliageNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_3PWeapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_3PWeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_3PWeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) AdaptiveBloom=False Borderless=False SceneBrightness=1.075000 LightFunctions=False MotionBlurNonGameplay=False GraphicsQualitySetting=5 CharacterQualityDetail=2 TextureQualityDetail=3 ShadowQualityDetail=0 LightQualityDetail=2 PostProcessQualityDetail=2 OcclusionCullingQuality=0 FXQualityDetail=1 SLSNativeResX=1680 SLSNativeResY=1050 NumHorizontalDisplayArray=0 NumVerticalDisplayArray=0 BezelCorrectionX=0 BezelCorrectionY=0 SoundQuality=0 AllowMLAA=False AllowFXAA=False FXAAPresetLevel=0 AllowHumanIK=True UseUE3StaggeredWait=False UseOneWayRelevancyChecks=True DoFacingRelevancyChecks=False NotFacingNotRelevant=True CycleNetConnectionOrder=True CycleAdvancedChecks=True DoPawnVelocityRelevancePrediction=True SimpleRelevancyCheckDistance=5000.000000 SimpleTeamRelevancyChecks=True IgnoreCPUSaturationForRelevancy=False ROPawnAlwaysRelevantDistanceOverride=0.000000 LowNetBandwidthFactorOverride=0.000000 EnableSteamStats=True WholeSceneDynamicShadowRadius=1500.000000 NumWholeSceneDynamicShadowCascades=2 CascadeDistributionExponent=3.000000 DOFBlurValResolutionFactor=0.250000 ForceUpdateAnimationRadius=500.000000 UseTripleBuffering=False bAllowShadowGroups=True MinShadowGroupRadius=250.000000 MaxShadowGroupRadius=2500.000000 ShadowGroupRadiusRampUpFactor=1.000000 ShadowGroupRampCutoff=1250.000000 DynamicPreshadowCutoff=1000.000000 AllowFluidSimulation=False TessellationAdaptivePixelsPerTriangle=48.000000 InstancedRendering=False ROSystemSettingsVer=3 TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [SystemSettingsEditor] bEnableForegroundSelfShadowing=False TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) DetailMode=3 SkeletalMeshLODBias=0 bAllowWholeSceneDominantShadows=False MaxWholeSceneDominantShadowResolution=2048 ShadowFadeResolution=10 MaxShadowResolution=1536 ShadowTexelsPerPixel=4 bEnableForegroundShadowsOnWorld=True ParticleLODBias=0 Distortion=True FilteredDistortion=True bAllowLightShafts=True DynamicLights=True LightFunctions=True FoliageDrawRadiusMultiplier=1.0 SoundQuality=0 AllowMLAA=True DOFBlurValResolutionFactor=1.0 AllowFluidSimulation=True TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) [SystemSettingsSplitScreen2] bAllowWholeSceneDominantShadows=False bAllowLightShafts=False [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=100 [Engine.OnlineSubsystem] NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") AsyncMinCompletionTime=0.0 [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [VoIP] VolumeThreshold=0.1 bHasVoiceEnabled=true [FullScreenMovie] bForceNoMovies=FALSE bShouldStopMovieAtEndOfLoadMap=true OverlayCycleTime=10 StartupMovies=LogoTripwire StartupMovies=LogoAMG StartupMovies=LogoUE3 StartupMovies=LogoGA StartupMovies=MainMenu [IPDrv.WebConnection] MaxValueLength=512 MaxLineLength=4096 [IPDrv.WebServer] ApplicationPaths[0]=/ServerAdmin ApplicationPaths[1]=/images ListenPort=80 MaxConnections=18 ExpirationSeconds=86400 bEnabled=false [IPDrv.WebResponse] IncludePath=/Web CharSet=iso-8859-1 [TextureTracking] #TextureName=T_GD_Traffic_Crosswalk_01 [AnimNotify] Trail_MaxSampleRate=200.0 [Engine.UIDataStore_OnlinePlayerData] PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList [Engine.LocalPlayer] OverridePPRecoveryTime=1.0 [MobileSupport] bShouldCachePVRTCTextures=False bShouldFlattenMaterials=False FlattenedTextureResolutionBias=1 [Engine.GameViewportClient] bDebugNoGFxUI=FALSE bUseHardwareCursorWhenWindowed=TRUE [ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D [Configuration] [Engine.AudioDevice] AkMasterVolume=0.600000 AkMusicVolume=0.000000 AkMenuMusicVolume=0.000000 AkSFXVolume=1.000000 AkDialogVolume=1.000000 AkAnnouncerVolume=1.000000 AkHeadshotVolume=1.000000 VoiceChatTransmitVolume=1.000000 VoiceChatReceiveVolume=2.000000 SoundQuality=0 MaxChannels=128 [Windows.StandardUser] MyDocumentsSubDirName=Rising Storm 2 [ROGame.ROCanvas] LeftEdgePercentage=0 TopEdgePercentage=0 RightEdgePercentage=1.0 BottomEdgePercentage=1.0 [ROGame.PostEffects] AdaptiveBloomPeriod=0 AdaptiveKernelSize=0.500000 AdaptiveThreshold=-.5 AdaptiveScale=2 AdaptiveEye=False [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks] bUseVAC=true ProductName=RS2 GameDir=RS2 GameVersion=1056 Region=255 CurrentNotificationPosition=0 ResetStats=0 bFilterEngineBuild=true VOIPVolumeMultiplier=2.0 LanPacketPlatformMask=1 bTestSteamAuthDenials=false DenyCode=5 [IpDrv.OnlineNewsInterfaceMcp] [ROGame.ROUISceneSettings] TextureQualityDetailSettings[0]=(UI_LODBias=0,UI_MinLODSize=1,UI_MaxLODSize=2048,LightMap_LODBias=3,LightMap_MinLODSize=1,LightMap_MaxLODSize=512,ShadowMap_LODBias=3,ShadowMap_MinLODSize=1,ShadowMap_MaxLODSize=512,Character_LODBias=2,Character_MinLODSize=1,Character_MaxLODSize=2048,Others_LODBias=3,Others_MinLODSize=1,Others_MaxLODSize=512,MinMagFilter=1,MipFilter=0,MaxAnisotropy=1) TextureQualityDetailSettings[1]=(UI_LODBias=0,UI_MinLODSize=1,UI_MaxLODSize=2048,LightMap_LODBias=2,LightMap_MinLODSize=1,LightMap_MaxLODSize=1024,ShadowMap_LODBias=2,ShadowMap_MinLODSize=1,ShadowMap_MaxLODSize=1024,Character_LODBias=2,Character_MinLODSize=1,Character_MaxLODSize=2048,Others_LODBias=2,Others_MinLODSize=1,Others_MaxLODSize=1024,MinMagFilter=1,MipFilter=1,MaxAnisotropy=1) TextureQualityDetailSettings[2]=(UI_LODBias=0,UI_MinLODSize=1,UI_MaxLODSize=2048,LightMap_LODBias=1,LightMap_MinLODSize=1,LightMap_MaxLODSize=2048,ShadowMap_LODBias=1,ShadowMap_MinLODSize=1,ShadowMap_MaxLODSize=2048,Character_LODBias=1,Character_MinLODSize=1,Character_MaxLODSize=2048,Others_LODBias=1,Others_MinLODSize=1,Others_MaxLODSize=2048,MinMagFilter=1,MipFilter=1,MaxAnisotropy=1) TextureQualityDetailSettings[3]=(UI_LODBias=0,UI_MinLODSize=1,UI_MaxLODSize=2048,LightMap_LODBias=0,LightMap_MinLODSize=1,LightMap_MaxLODSize=2048,ShadowMap_LODBias=0,ShadowMap_MinLODSize=1,ShadowMap_MaxLODSize=2048,Character_LODBias=0,Character_MinLODSize=1,Character_MaxLODSize=2048,Others_LODBias=0,Others_MinLODSize=1,Others_MaxLODSize=2048,MinMagFilter=2,MipFilter=1,MaxAnisotropy=4) TextureQualityDetailSettings[4]=(UI_LODBias=0,UI_MinLODSize=1,UI_MaxLODSize=2048,LightMap_LODBias=0,LightMap_MinLODSize=1,LightMap_MaxLODSize=2048,ShadowMap_LODBias=0,ShadowMap_MinLODSize=1,ShadowMap_MaxLODSize=2048,Character_LODBias=0,Character_MinLODSize=1,Character_MaxLODSize=2048,Others_LODBias=0,Others_MinLODSize=1,Others_MaxLODSize=2048,MinMagFilter=2,MipFilter=1,MaxAnisotropy=8) ShadowQualityDetailSettingsNew[0]=(bAllowWholeSceneDominantShadows=False,bAllowDynamicShadows=False,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3.000000,ShadowFadeResolution=100,MaxShadowResolution=512,ShadowTexelsPerPixel=0.750000,bAllowBetterModulatedShadows=False,bEnableForegroundShadowsOnWorld=False,bEnableForegroundSelfShadowing=False,bAllowShadowGroups=True,MinShadowGroupRadius=500.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.200000,ShadowGroupRampCutoff=1250.000000) ShadowQualityDetailSettingsNew[1]=(bAllowWholeSceneDominantShadows=False,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3.000000,ShadowFadeResolution=60,MaxShadowResolution=800,ShadowTexelsPerPixel=1.273240,bAllowBetterModulatedShadows=False,bEnableForegroundShadowsOnWorld=False,bEnableForegroundSelfShadowing=False,bAllowShadowGroups=True,MinShadowGroupRadius=500.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.000000,ShadowGroupRampCutoff=1500.000000) ShadowQualityDetailSettingsNew[2]=(bAllowWholeSceneDominantShadows=True,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1536,WholeSceneDynamicShadowRadius=500.000000,NumWholeSceneDynamicShadowCascades=1,CascadeDistributionExponent=3.000000,ShadowFadeResolution=25,MaxShadowResolution=1024,ShadowTexelsPerPixel=2.000000,bAllowBetterModulatedShadows=True,bEnableForegroundShadowsOnWorld=True,bEnableForegroundSelfShadowing=True,bAllowShadowGroups=True,MinShadowGroupRadius=250.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.200000,ShadowGroupRampCutoff=2000.000000) ShadowQualityDetailSettingsNew[3]=(bAllowWholeSceneDominantShadows=True,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=2048,WholeSceneDynamicShadowRadius=900.000000,NumWholeSceneDynamicShadowCascades=1,CascadeDistributionExponent=3.000000,ShadowFadeResolution=10,MaxShadowResolution=1536,ShadowTexelsPerPixel=4.000000,bAllowBetterModulatedShadows=True,bEnableForegroundShadowsOnWorld=True,bEnableForegroundSelfShadowing=True,bAllowShadowGroups=True,MinShadowGroupRadius=250.000000,MaxShadowGroupRadius=2000.000000,ShadowGroupRadiusRampUpFactor=1.000000,ShadowGroupRampCutoff=2500.000000) LightQualityDetailSettings[0]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=true,bRenderLightFunctions=false) LightQualityDetailSettings[1]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=true,bRenderLightFunctions=false) LightQualityDetailSettings[2]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=false) LightQualityDetailSettings[3]=(bAllowDistortion=true,bAllowFilteredDistortion=true,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=true) bDisableToolTips=True [ROGame.ROGameEngine] ServerActors=IpDrv.WebServer PendingLevelPlayerControllerClassName=ROGame.ROPlayerController bSmoothFrameRate=False bMuteOnLossOfFocus=TRUE bClearAnimSetLinkupCachesOnLoadMap=False DownloadableContentEnumeratorClassName= DownloadableContentManagerClassName= MaxDeltaTime=0.000000 LocalPlayerClassName=Engine.LocalPlayer bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=True bSubtitlesForcedOff=False bForceStaticTerrain=False bForceCPUSkinning=False bUsePostProcessEffects=False bOnScreenKismetWarnings=False bEnableKismetLogging=False bAllowMatureLanguage=False bRenderTerrainCollisionAsOverlay=False bDisablePhysXHardwareSupport=True bPauseOnLossOfFocus=False DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess TimeBetweenPurgingPendingKillObjects=60.000000 MaxSmoothedFrameRate=62.000000 MinSmoothedFrameRate=22.000000 ScoutClassName=ROGame.ROScout MeshLODRange=0.000000 CameraRotationThreshold=45.000000 CameraTranslationThreshold=10000.000000 PrimitiveProbablyVisibleTime=8.000000 PercentUnoccludedRequeries=0.125000 MaxOcclusionPixelsFraction=0.100000 MaxFluidNumVerts=1048576 FluidSimulationTimeLimit=30.000000 MaxParticleResize=0 MaxParticleResizeWarn=0 MaxParticleVertexMemory=131972 BeginUPTryCount=200000 [ROGame.ROSaveGameManager] SinglePlayerDirName=RedOrchestra2SP [Engine.EmitterPool] bLogPoolOverflow=false bLogPoolOverflowList=false [IniVersion] Patch=10 0=1532629421.000000 1=1537476711.000000 [AppCompat] MeasuredCPUScore=60.685566 CompatLevelComposite=3 CompatLevelCPU=5 CompatLevelGPU=3